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They have been replaced with Follower Quests, where the player takes on missions with NPCs from the story, who act as AI-controlled hunters. These were tower defense-style quests that were an important part of progression in Monster Hunter Rise. One surprising part of gameplay that has been cut from Sunbreak is Rampage missions. It's a shame that Sunbreak didn't launch with more brand new content (though more is planned via post-launch updates), but the new stuff that is here is all top-quality content, and is a great addition to the world of Monster Hunter Rise. The high-level Master Rank quests prove some amazing battles with epic monsters with some brutally difficult fights against unrelenting foes. The returning monsters like Gore Magala, Astalos, and Seregios are also a great fit for Sunbreak. Sunbreak hit its stride in the second half of the game, as the Three Lords are fantastic new additions to the series, with the ice werewolf Lunagaron and the vampiric dragon monster Malzeno having some of the best battles in the game. The new maps in the game aren't that much different from the base Monster Hunter Rise maps in terms of content, and the game still uses the old maps anyway, just with the new endemic lifeforms added in. Those who have played Monster Hunter Rise right before heading into Sunbreak might feel like this content is a bit too familiar and that the new additions feel slight for a paid expansion.

The biggest issue with Sunbreak is that the first half of the game is essentially a retread of Monster Hunter Rise. The player has to fight the same monsters from Monster Hunter Rise, only stronger and with a new move or two. This level of challenge can feel cheap at times, but it is effective in making the battles more tense and exciting, as many of the guaranteed protective moves from Monster Hunter Risecan no longer be relied upon. Monsters are also more careful about timing their attacks when a defensive Silkbind move is used, leading to some silly moments, where a gargantuan dinosaur-like beast will pull its punch at the last second to stop the player from getting an advantage.
